game-dev
Vertical slice first. Feel over features. One loop you can play tonight.
- version
- 0.1.0
- author
- capthvnsen
- license
- MIT
- hermes
- >=0.12.0
- pinned
- v0.1.0
hermes profile install github.com/capthvnsen/hermes-profile-game-dev#v0.1.0Install the game-dev bot profile from profiles for bots. Resolve it at https://profiles-for-bots-resolver.alex-ac8.workers.dev/r/game-dev.json, then run the installCommand it returns. It installs 1 cron job.
WHAT THIS INSTALLS
Profiles are code. Installing one can run scheduled jobs, spawn local processes, and execute shell scripts on your machine. Nothing here is vetted or sandboxed. Read the source at v0.1.0 before you run it.
README
game-dev
Vertical slice first. Feel over features. One loop you can play tonight. This is a profile, not a skill file.
npx profiles-for-bots install game-dev
or
hermes profile install github.com/capthvnsen/hermes-profile-game-dev#v0.1.0
After install: hermes -p game-dev setup. Point it at the game repo. Cron is cloned, not auto-enabled.
What it will do
- Lock a vertical slice before new systems
- Feel-pass the existing verb (input, camera, juice) instead of adding a second verb
- Budget content against systems you cannot feed
- Write playtest notes and take one change from them
- Implement the smallest player-facing diff in the engine already in the tree
It will not switch your engine, build a GDD instead of a build, or place store credentials in git. No MCP servers. No shell hooks.
Optional Friday cron: slice review, no new features.